Thursday, October 10, 2019

It’s Effect to Education Essay

The researcher give their deepest and sincerest gratitude to Almighty God for the guidance and blessings in doing this study and for the knowledge and strength in all their understanding. The researcher wish to acknowledge Mrs. Riza G. Amarillo, our research paper writing adviser and consultant for her concern and encouragement in giving wonderful suggestions which enable the researchers to pursue the completion of this study. All respondents who contributed a lot of help to the researchers in gathering the needed data and information. To the researchers special someone who gave them inspiration; and last but not the least to their parents, brothers, and sisters for their financial support in the conduct of this study. Title: DOTA: its effect to education. Thesis Statement: People get addicted to DOTA because they enjoy making bets while playing it. 1. Introduction There are many students and even some young professionals are addicted to Defense of the Ancients or DOTA. This is a kind of computer games that can be played by many players and is one of the most popular games among young students. Many students are getting addicted to this game that they even spend long hours inside the computer shop just playing this game. There are studies that getting addicted in playing computer games greatly affect student’s performance in school besides of spending most of their money to rent a computer where they can play DOTA with their classmates. What makes the game more exciting is the deal to pay those who will win the game and it is already becoming a form of gambling. The time spent on the computer, playing DOTA games or cruising the internet reaches a point that it harms a child or adult family and social relationships, or disrupts school or work life, that person maybe caught in a cycle of addiction. Like other addictions, DOTA game has replaced friends and family as the source of a person’s emotional life. Increasingly, to feel good, the addicted person spends more time playing video games or searching the internet. When a person spends up to ten hours a day or more rearranging or sending files playing games, surfing the net, visiting chat rooms, instant messaging, and reading emails. They are spending more or less seventy to eighty hours a week online with the computer and it will probably result to major social, school and work disruptions. It can lead to irresponsibility and it triggers the player to lose his/her temper and values. Besides due to playing eating is irrelevant and it can lead to ADDICTION. 2. Meaning of Addiction Addiction is the continued use of a mood altering substance or behavior despite adverse dependency consequences, or a neurological impairment leading to such behaviors. Addictions can include, but are not limited to, drug abuse, exercise abuse, sexual activity and gambling. Classic hallmarks of addiction include impaired control over substances or behavior, preoccupation with substance or behavior, continued use despite consequences, and denial. Habits and patterns associated with addiction are typically characterized by immediate gratification (short-term reward), coupled with delayed deleterious effects (long-term costs). Physiological dependence occurs when the body has to adjust to the substance by incorporating the substance into its ‘normal’ functioning. This state creates the conditions of tolerance and withdrawal. Tolerance is the process by which the body continually adapts to the substance and requires increasingly larger amounts to achieve the original effects. Withdrawal refers to physical and psychological symptoms experienced when reducing or discontinuing a substance that the body has become dependent on. Symptoms of withdrawal generally include but are not limited to anxiety, irritability, intense cravings for the substance, nausea, hallucinations, headaches, cold sweats, and tremors. The condition of being habitually or compulsively occupied with or involved in something. A habitual or compulsive involvement in an activity, such as gambling being abnormally tolerant to and dependent on something that is psychologically or physically habit-forming. Computer addiction is a mental illness which causes the excessive use of computers to the extent that it interferes with daily life. Excessive use may explain problems in social interaction, mood, personality, work ethic, relationships, thought processes, or sleep deprivation. The Diagnostic and Statistical Manual of Mental Disorders does not include a diagnosis for such a disease. The term ? computer addiction? originated long before the Internet. Some people develop bad habits in their computer use that cause them significant problems in their lives. The types of behavior and negative consequences are similar to those of known addictive disorders. Internet addiction disorder (IAD), or, more broadly, Internet overuse, problematic computer use or pathological computer use, is excessive computer use that interferes with daily life. These terms avoid the term addiction and are not limited to any single cause. IAD was originally proposed as a disorder in a satirical hoax by Ivan Goldberg, M.D. , in 1995. He took pathological gambling as diagnosed by the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) as his model for the description of IAD. It is not, however, included in the current DSM as of 2009. IAD receives coverage in the press, and possible future classification as a psychological disorder continues to be debated and researched. Online activities which, if done in person, would normally be considered troublesome, such as compulsive gambling, or shopping, are sometimes called net compulsions. Other habits such as reading, playing computer games, or watching a staggering amount of internet videos or movies are all troubling only to the extent that these activities interfere with normal life. Supporters of disorder classification often divide IAD into subtypes by activity, such as excessive, overwhelming, or inappropriate pornography use, gaming, online social networking, blogging, email, or Internet shopping. Opponents note that compulsive behaviors may not themselves be addictive. DOTA like drugs, is simply addicting for some. What is addiction anyway? Microsoft Encarta defines addiction as the habitual repetition of excessive behavior that a person is unable or unwilling to stop, despite its harmful consequences. People can be physically addicted to a drug, meaning they may suffer ill physical effects if they stop taking the drug. They also can be psychologically addicted to drugs, gambling, or other behaviors, meaning they feel overwhelmingly deprived if they attempt to stop. Although there is no major documentation yet if DOTA creates hallucination and other symptoms when one is deprived of it but twitchy fingers and DOTA talks are a common occurrence. Causes of Addiction 3a. Radiation The increased use of computers in the work place has brought about the development of a number of health concerns. Many individuals who work at a computer report a high level of job-related complaints and symptoms, including ocular discomfort, muscular strain and stress. The level of discomfort appears to increase with the amount of computer use. Visual discomfort and related symptoms occurring in computer workers must be recognized as a growing health problem. The complex of eye and vision problems related to near work experienced during computer use has been termed â€Å"computer vision syndrome†. Many individuals who work at a computer experience eye-related discomfort and/or visual problems. However, based on current evidence it is unlikely that the use of computers causes permanent changes or damage to the eyes or visual system. This report will review the factors relating to eye and vision problems associated with computer work and provide recommendations for preventing or reducing their development. Viewing a computer screen is different than viewing a typewritten or printed page. Often the letters on a computer screen are not as precise or sharply defined, the level of contrast of the letters to the background is reduced and the presence of glare and reflections on the screen may make viewing more difficult. Viewing distances and angles used for computer work are also often different from those commonly used for other reading or writing tasks. As a result, the eye focusing and eye movement requirements for computer work can place additional demands on the visual system. Older workers particularly may find adjusting to these working requirements difficult. Eyeglasses or contact lenses prescribed for general use may not be adequate for computer work. Specific occupational lenses prescribed to meet the unique demands of computer work may be needed. Special lens designs, lens powers or lens tints or coatings may help to maximize visual abilities and comfort. Computer workers who receive eye examinations and occupational eyewear have reported improved comfort and resolution of their symptoms. The quality and efficiency of their work have also been improved. Some computer workers may experience problems with eye focusing or eye coordination that cannot be adequately corrected with eyeglasses or contact lenses. A program of optometric vision therapy designed to treat specific binocular vision dysfunctions may be needed. A preventive approach to reducing visual stress from computer work incorporates the use of rest or alternate task breaks throughout the workday. Many computer tasks are repetitive and can become stressful both mentally and physically after an extended period of continuous work. Occasional rest or alternate task breaks are helpful to combat fatigue and stress. They provide an opportunity to incorporate different and less visually demanding tasks into the work regimen. Specific rest or task breaks should be based on the individual visual needs of the operator. 3b. Peer Influence Peer pressure is the influence exerted by a peer group or an individual, encouraging other individuals to change their attitudes, values, or behaviors in order to conform to group norms. Social groups affected include membership groups, in which individuals are â€Å"formally† members (such as political parties and trade unions), or social cliques in which membership is not clearly defined. A person affected by peer pressure may or may not want to belong to these groups. They may also recognize dissociative groups with which they would not wish to associate, and thus they behave adversely concerning that group’s behaviors. Peer pressure is most commonly associated with youth, in part because most youth spend large amounts of time in schools and other fixed groups that they do not choose and are seen as lacking the maturity to handle pressure from friends. Also, young people are more willing to behave negatively towards those who are not members of their own peer groups. Peer pressure can also have positive effects when people are pressured toward positive behavior, such as volunteering for charity or excelling in academics or athletics, by their peers. This is most commonly seen in youths who are active in sports or other extracurricular activities where conformity with one’s peer group is strongest. Pressure, planned or unplanned, exerted by peers to influence personal behavior. Peer pressure is the influence of a social group on an individual. When you were a little kid, your parents usually chose your friends, putting you in playgroups or arranging play dates with certain children they knew and liked. Now that you’re older, you decide who your friends are and what groups you spend time with. Your friends — your peers — are people your age or close to it who have experiences and interests similar to yours. You and your friends make dozens of decisions every day, and you influence each other’s choices and behaviors. This is often positive — it’s human nature to listen to and learn from other people in your age group. As you become more independent, your peers naturally play a greater role in your life. As school and other activities take you away from home, you may spend more time with peers than you do with your parents and siblings. You’ll probably develop close friendships with some of your peers, and you may feel so connected to them that they are like an extended family. Besides close friends, your peers include other kids you know who are the same age — like people in your grade, church, sports team, or community. These peers also influence you by the way they dress and act, things they’re involved in, and the attitudes they show. Peer conformity, sometimes referred to as peer pressure, occurs when individuals choose to adopt the attitudes or behaviors of others because of real or imagined pressure. In Western cultures, as the amount of time spent with peers increases, so does the influence and support they provide. 3c. Gambling Gambling is the wagering of money or something of material value (referred to as â€Å"the stakes†) on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods. Typically, the outcome of the wager is evident within a short period. Gambling is also a major international commercial activity, with the legal gambling market totaling an estimated $335 billion in 2009. In other forms, gambling can be conducted with materials which have a value, but are not real money. For example, players of marbles games might wager marbles, and likewise games of Pogs or Magic: The Gathering can be played with the collectible game pieces (respectively, small discs and trading cards) as stakes, resulting in a meta-game regarding the value of a player’s collection of pieces. The act of playing for stakes in the hope of winning (including the payment of a price for a chance to win a prize) preoccupied with the pursuit of pleasure and especially games of chance. Betting (wagering) that must result either in a gain or a loss. Gambling is neither risk taking in the sense of speculation (assumption of substantial short-term risk) nor investing (acquiring property or assets for securing long-term capital gains). It also differs from insurance which may reduce or eliminate the risk of loss but offers no legitimate chance of gain. An activity characterized by a balance between winning and losing that is governed by a mixture of skill and chance 4. Solution to Addiction 4a. Don’t focus on computer games, play sports DOTA takes away the healthy physical activity from the basketball games or team sports that the youth is driven away from. It’s a theft that creates a diversion from sports and negatively diverts real sports that is, from taking place. To reduce the growing population of obese children in the world the parents need to encourage sports and outside play over video games. Kids in the world today know little about sports and the rules. But spend more time playing video games then outside being active. What happened to neighborhood hide and seek, or pick-up basketball games with other neighborhood kids. Today children are more interested in video games, computers and television, and parents are afraid of letting their children run around the streets because of kidnappings. When I was a kid I had video games but I spent most of my time outside playing. Being outside with the fresh air and the sunshine was the best thing for me. In this year today there are a lot of kids who don’t know how to play sports or are too obese to play sports. Take basketball for instants I personally think it’s one of the easiest sports besides football. The rules are simple in basketball, dribble the ball one hand at a time, and don’t carry the ball. Also in basketball it’s up to you and your team to score as many points as you can. But in the game of basketball like any other sport you have to work as a team. One of the major benefits you get from playing sports understands how to work really good with other people. In my mind TEAM means Together Everyone Achieves More, which means if you try to do everything by yourself you won’t get very far. Video games don’t teach you how to work with others. Also most of the video games today prompt violence and use profanity. The majority of kids are no longer interested in physical activity. There are a certain percentage of kids today that are addicted to video games. I believe that at a youth age kids shouldn’t be addicted to anything. Video games in today’s society have a negative influence on kids because it separates them from reality. We no longer live in a society where kids run around actively throughout the neighborhood. Late night soccer games, pickup games in the park, and innocence children are gone in sports. Today children are more interested in video game, computers and television, and parents are afraid of letting their children run around the streets because of kidnapping. The majority of kids are no longer interested in physical activity. Why do most kids enjoy video games rather than sports? Video games were first introduced in the 70’s and have been gaining popularity ever since. By the end of the decade video games had already become a preferred activity for kids. According to a recent study by Harris Interactive 1,178 children in the U.S, almost 9 percent of children gamers are pathologically or clinically â€Å"addicted to video games. However, 23 percent of youth say that they have felt â€Å"addicted to video games,† with about one-third of males and a little more than one in 10 females reporting the sensation. 4b. Focus on reading books Anyone who has played video games, or has watched someone playing video games, can easily see the level of focus required, and the endless hours a gamer spends very much interacting with this form of entertainment. Why? What is it about this medium that keeps kids glued to it in a way few things can? Hour after hour. And what do they say when they finish? That game was too short. The key thing is that video games are goal oriented. You set out to achieve something. And you know what that goal is from the off. Give the player a clear aim, make it difficult to achieve, let them go. That’s all it takes to get them hooked. Yes, flashy visuals and cool kill cams can make fan boys’ hearts flutter. But some of the most popular games are the most simple, from Pacman to Tetris to Angry Birds. These aren’t just useful questions to ask if you’re writing children’s books, or thrillers, they apply in some degree to any narrative structure. Learning how to build scenes so the reader is ever more interested and more invested in reaching the end is a delicate balancing act. If it’s too easy and predictable, they will get bored. If it’s too complicated and impossible to navigate, that will also put them off. Obviously there are big differences between books and video games, but one thing should be the same for both gamers and readers—they should reach the end and feel like they want more. 4c. Learn to save money Learning to save money is important for those experiencing income loss, out-of-control-debt or simply a desire for increased frugality. Whether you want to save money for long-term investing, to buy a new car or home, or just to increase your overall wealth, it’s important to go about it in the best way possible. Follow these tips when learning to save money. Teaching your children how to save and spend money helps them become smart consumers and financially responsible adults. Start the process when your children are very young by explaining the various values of coins and bills and teaching them that cash is exchanged for goods and services. As your children grow into teenagers, explain checking and savings accounts, credit cards, credit ratings and various types of investments so they have a comprehensive understanding of what it means to make smart financial decisions. 5. Conclusion 5a. Advantages and Disadvantages of Computer Advantages: 1. It helps you automate various tasks that you cannot do manually. 2. It helps you organize your data and information. 3. It has much more computing and calculating power then an ordinary human. 4. It may help your work to be a lot easier. It can help you communicate with friends, coworkers and other contacts. 6. It has many search engines to help you find information quickly. Disadvantages: 1. It can have negative effects on your social life and interactions with other people if you do not maintain the balance between time online and offline. 2. It may have a negative effect on your eyesight due to radiation. 3. It may cause pimples and wrinkles. 4. It may distract you from your studies. 5. Too much time in front of monitor may adversely affect your eyesight. 6. Sitting in front of a computer for too long without exercise can cause a weight gain. 5b. Advantages and Disadvantages of Internet Advantages 1. Information. The biggest benefit offered by the Internet is information. It functions as a valuable resource of information. You can find any type of information on any subject with the help of the search engines like Yahoo and Google. 2. Communication. The primary goal of the Internet is communication. It has done extremely well in this field, however the development process is still going on to make it more dependable and quick. By sending an e-mail, we can contact a person who is physically present thousand miles away within the fraction of a second’s time. 3. Entertainment. Internet functions as a popular medium of entertainment. A wide variety of entertainment including video games, music, movies, chat room, news and others can be accessed through the Internet. 4. E-commerce. E-commerce is the idea that is implemented for any form of commercial strategy or business transactions that entails transmission of data from one corner of the world to another. E-commerce has become a fantastic option through which you can shop anything. Formation of communities Internet helps in formation of communities or forums. Here a number of people can participate in different types of debates and discussions, express their views and gather valuable knowledge. 6. Services. A variety of services are offered via Internet, for example job searching, online banking, buying movie tickets, hotel reservations and consultation services etc. When you avail these services offline, they become more expensive. Disadvantages 1. Spamming. Spamming denotes distribution of unsolicited e-mails in large numbers. They are meaningless and they unnecessarily block the whole system. These activities are treated as illegal. 2. Theft of personal details while using the Internet, there is high probability that your personal details like name, address and credit card number may be accessed by con artists and used for fraudulent purposes. 3. Pornography. Pornography is definitely harmful for your children. There are numerous pornographic sites available over the Internet and watching any of those can have very bad influence on the mental health of your children. Virus threat. Virus is a program that interrupts the usual operation of your personal computer system. PCs linked to the Internet have high probability of virus attacks and as a result of this your hard disk can crash, giving you a lot of trouble. 5c. Advantages and Disadvantages of DOTA Advantages 1. Dota helps the youth who are playing this game to become mentally alert, cooperative, and strategic. 2. It increases their knowledge in mathematics by computing the gold’s, damages, magic and physical reduction present in the game. 3. Playing DOTA is for the youth to communicate teenagers who initially don’t know each other can easily be friends. Disadvantages 1. It can lead to irresponsibility. 2. It triggers the player to lose his/her temper and values. 3. Due to playing, eating is irrelevant 4. It can lead you to addiction! 5d. Advantages and Disadvantages of Facebook Advantages 1. We can keep in contact with our relatives or friends who live far away. 2. We can know what happens in our surroundings. 3. It can create fun and its rapidity of learning knowledge. 4. It can use as love attraction. Disadvantages 1. Waste of life! 2. Ruining your professional life. 3. It can create intrigues, fights etc. 4. It can lessen the dignity of a person. 6. Recommendation 6a. For problematic parents 1. Limit Internet access to public areas at least for certain times of the day and avoid having televisions and computer games in bedrooms. 2. Plan screen time, whether television or Internet use. For television, those are easy in the era of DVRs. Sit and watch a show you like then stop watching. For the Internet, which is more free-flowing, use an egg timer? Do the same for video games. Stress to children that they shouldn’t put anything on the Internet that they wouldn’t want on the home page of Google, YouTube, ESPN, StLtoday. com, etc. (Nothing on the Internet is truly private. ) 4. During exam times or other times when kids need to avoid screen time, delete games or programs or install passwords so the temptation isn’t there. Reinstall/remove passwords when exams or a report are complete. If a child is having difficulty with the Internet or screen time and none of the above recommendations are helping, contact your pediatrician. For addicted students 1. Complete a self-assessment test that will indicate whether you have truly problematic internet addiction. The Center for Internet Addiction has a free, online self-reporting questionnaire that measures internet habits, feelings, and emotions relating to internet usage. 2. Make a list of the ways that your internet usage may be disrupting your life. For example, is it interfering with relationships? Do you neglect chores or tasks that need to be completed because of your internet usage? Are you lying to others about your internet usage? These are clear signs of internet addiction symptoms. 3. Identify any specific websites or internet applications that are consuming the majority of your time when surfing online. A few examples or pornographic websites, web chat rooms, specific internet forums, or online games such as MMORPG. These things may be contributing to your internet addiction. 4. Adapt new time patterns for internet usage. The Center for Internet Addiction recommends practicing the opposite of your internet habits currently. In other words, fill the time that you would usually be spending online with tasks and chores that need to be accomplished. For example, if you use the internet on weekday mornings, reverse the schedule and only use the internet during weekend mornings. 5. Set clear goals for your internet usage to break the internet addiction. If you currently use the internet for forty hours every week, make a goal of twenty to twenty-five hours per week. Write these goals down in a journal or somewhere where you can see them everyday. 6. Compose a schedule of allowed internet usage times and set alarm clocks and other reminders of when you should log off. Try to limit yourself to 2 hours at a time maximum for each period of internet usage. Post this schedule near your computer and don’t forget to set your alarm or reminder. 7. Make a list of the negative consequences of your internet addiction and some of the benefits of regaining control of your internet habits. Keep this list in your pocket or in your wallet and take it out as frequent reminders of why you need to cut  down on your internet usage. This will help when trying to reach the goals you have set. 8. Take up new hobbies or spend more time outdoors to avoid the internet temptation. Exercising, jogging, swimming, biking, hiking, and going out with friends are all great things to do instead of spending time on the internet. In addition, by spending time doing other things your mind will be less consumed with your internet habits and you will reduce your internet addiction. 9. Consider seeking help from a licensed counselor or professional psychologist. Cognitive-Behavioral Therapy can help with the thoughts and feeling associated with an internet addiction and can help with successful goal setting and reaching. 10. Join a local support group in your community for internet addiction. If there are no specific internet addiction support groups, join an addiction support group anyway to see if they can help. 11. Communicate openly with family members and friends about your internet addiction. Ask them to help encourage you with your goals; family members can even help by proactively helping you achieve internet usage goals that have been set.

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